The Future and Development of VR

What is VR

Virtual reality is just that, a virtual reality. In more technical terms, it is a three dimensional environment generated by a computer. This generated world can then be explored by a person. In some cases, the person immersed can also interact with the objects in the virtual reality. All VR products contain a head-mounted display, or HMD. There are sensors in the headset that interact with sensors placed in the environment. Both of those allow the computer to track where your eyes are looking, and where your head is. There are also gloves or controllers that are used to control how you move and what you interact with in the virtual world.

Virtual reality products use several objects that, when used together, stimulate our senses in order to create the illusion of reality. These objects are headsets, special treadmills, gloves, etc.

Since our brain is not easily tricked, there are quite a few barriers navigate before we have a fully immersive or realistic experience. We have 180 degrees of vision, and if a headset were to take away our peripherals, things like motion sickness can occur due to conflicting signals from our eyes and the vestibular system in our ears.

What is VR used for

VR Playstation
Virtual reality, though somewhat new, is already used in many different applications for a more immersive experience.

Those applications include:

Using VR in sports allows fans to experience a much more captivating game. Rather than watching the game at home and only getting to see what the camera shows you, fans can experience a full 360 degree view. It can make it feel like you are in the stands from the comfort of your own home. A broadcasting startup called Firstvision has been mounting cameras onto the players themselves, so that fans can see the game through their favorite players point-of-view.

VR has also started changing the way we learn. From medicine to school, VR gives us a hands on experience and allows us to have a more personalized learning opportunity. Pre-med students can now experience first hand what they can not learn from classes and tests alone. Students can gain experience from a realistic experience that will benefit them in the real world instead of just reading and learning about it.

In the arts, VR will play a vital role in the newest wave of art and sensory experience. Imagine getting to view a museum without ever being there, or seeing music, or even experiencing your favorite play from center stage. Virtual reality will also bring forth many new artistic concepts as it becomes more common place. It will allow more freedom of the artist, and give them the opportunity to show their viewer what they see through their own eyes.